For our cliffs, we're going to use a value of -10 and 80. By using Minimum Height and Maximum Height we can specify that. However, we need to define just how large this scale is. The heightmap image itself uses shades between white and black, where white is the highest elevation, and black is the lowest.
![l3dt terrain downloads l3dt terrain downloads](http://www.bundysoft.com/L3DT/downloads/examples/baia-mare-screen.jpg)
button in our Heightmap File field to the heightfield we exported earlier. button in the Heightmap field, then add our map by clicking the Add button on the new window. Again, this will tell YATT the shape of your area, where hills and valleys are, and so on. We're going to start off with our heightmap. You can see some of these maps by clicking the tabs. A heightmap may be a grayscale image, where lighter shades represent higher altitudes, while darker shades represent depth. These exports, maps, are image files that represent details on the terrain. Now that we've generated our fancy terrain, we need to cut out the parts that the toolset can use. When you are happy with what you have, progress to the next step. Use R to lower the camera, and E to raise it.ĭo not worry too much about texture quality, as we will not be using 元DT's textures directly. Control your camera using W, A, S, and D to move around.
![l3dt terrain downloads l3dt terrain downloads](https://i.ytimg.com/vi/BbUZTwSSGLE/hqdefault.jpg)
You can click the View map in 3D button on the toolbar to take a look around. You will want to keep in mind that the center of your map is where the players will be, so you will want to make sure everything looks manageable. Due to the random nature of 元DT's generation, not everything will be suitable for a NWN2 area. This is your chance to make sure what you made is something worth creating. To get started, open 元DT and create a new project using File > New project.Īfter 元DT generates everything for you, take a look around. In this example we will be making a very simple terrain using 元DT. Generation with 元DT For a more complete introduction to 元DT, see 元DT User Tutorials
![l3dt terrain downloads l3dt terrain downloads](https://i.all3dp.com/wp-content/uploads/2019/08/16153212/the-terrainator-is-a-sleek-but-paid-solution-darko-izgarevic-all3dp-190810_download.png)
#L3DT TERRAIN DOWNLOADS ARCHIVE#
Once it is finished, open the archive and extract the file to /NWN2Toolset/Plugins.
#L3DT TERRAIN DOWNLOADS INSTALL#
Install it using the on-screen instructions.ĭownload Yet Another Terrain Tool. Preferably get the latest beta, but if you encounter issues using it, try switching to the stable release. We are working on alternative options to see if we can come up with some other solutions, as in the end it boils down to the fact that EDEN and Terrain Builder do not treat these objects in the same way.If you have not already done so, follow the steps for setting up an ALFA Build Module, including enabling third party toolset plugins.ĭownload 元DT Standard Edition. If you use those objects differently, you will have to manually fix them in Terrain Builder. As an example, if you were to put a barbed wire on top of a bunker that is on a slope, once imported in Terrain Builder the barbed wire will follow the underneath terrain slope and hence be in an incorrect position.Īs a compromise, E2TB assumes that all of those objects are used as normally intended to be: on the ground, following the terrain. Though, in EDEN you are able to easily position them horizontally, but once imported in Terrain Builder they will follow the ground. The intended behaviour for these objects is to stay flat on the ground and adapt to the terrain. These are the objects that have the named property `placement=slopelandcontact` into the geometry LOD.
![l3dt terrain downloads l3dt terrain downloads](https://i.ytimg.com/vi/iLQBjjU30I4/mqdefault.jpg)
NoteThere are certain objects that behave very differently in EDEN and Terrain Builder.